Employee of the Month - Print Version

This was the 11th game in my 30 Games in 30 Days challenge, and it was the first one that I felt required a bit of a rewrite.

I wasn't unhappy with the original Employee of the Month, but I felt like it was a little sloppy, mechanically. The situations needed numbers attached to them to make them worth doing or not doing, and there was a missing failure condition that the game really wanted. I didn't completely overhaul it, but I think it's in a much stronger place than it was when I wrote it out by hand. 

The Game:

Convince your colleagues to do stuff you don’t want to do. Steal the tasks that the Dungeon Boss values the most. Prove your worth, establish your leadership style, and get the big promotion to Mini Boss!

What I Like About This One:

I love the idea of running a dungeon like a corporate job. Probably because I work a corporate job, and also appreciate dungeons. The idea of a bunch of monsters vying for a promotion is cute.

I like the idea of rewarding people for exercising authority, especially when everyone has a vested interest in not letting that happen.

I love competitive role-playing games and there aren’t enough of them.

Get it on DriveThruRPG

Get it on Gumroad

Get it on Itch

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31 Floors Up - Print Version