Mouthful of Blood: Hooks and Player Buy-In
In this episode of No Plot, Only Lore, DMs Josh and Kris dive into the messy, often unpredictable world of player engagement. The conversation starts in a surprisingly morbid place as Josh shares stories about his family’s paramedic background and their unusual desensitization to medical trauma—ranging from "cool" injury photos to eating dinner while watching surgery broadcasts.
Shifting from real-world gore to the gaming table, the guys discuss the challenge of securing and maintaining player buy-in. They explore:
Reading the Room: Identifying the physical cues of disinterest versus the "focused fidgeting" of players with ADHD.
The Power of the Hook: Breaking down Brennan Lee Mulligan’s iconic "mouth filled with blood" opening from Calamity and why immediate physical stakes work.
Preparation vs. Improv: Why Josh’s DM screen usually just says "Goblins?" and how to handle players who choose "North" when you only planned for East and West.
The Threat of Death: Discussing the transition from "padded room" D&D to high-stakes games where character death serves as a primary motivator.
Whether you’re a "soft" DM or a "killer" DM, learn why respecting player agency—and being ready to bullshit when they inevitably ignore your rails—is the key to a legendary session.
Transcript
You're listening to No Plot, Only Lore,
a podcast about games and the tables we
play them at. Your DMs tonight and every
night are Josh and Kris. You can find
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Welcome back to No Plot Only Lore
brought to you today by Rain. It is
raining outside my window and you're
probably going to hear some of it. We
really need to come up with a We need
sponsor deals, bro. Yeah, we need to
Well, I think first of all, we need to
like court sponsors. I don't know if
we've ever made it available to the
public that we are in fact willing to
[ __ ] ourselves out. Um, that's fair.
Um, I don't what what type of whoring
are you willing to do? Oh, uh, sexual,
intellectual, uh, emotional, whatever it
takes. All right. So, you heard it here
first, folks. Josh is starting an only
fans page. Um, is it going to be feet
picks?
Yeah. Uh, primarily, uh, my right foot
cuz it's kind of the least messed up,
but I am missing a toenail. So, um I
guess you're my
I kind of want to see it.
Yeah, I I didn't want to see your feet
until you told Yeah. I didn't want to
see your feet until you mentioned a
missing toenail and now I'm like ah
that's weird.
I don't know what to tell you. I just I
I I want money and so I will do weird
things.
My family is really weird about that
sort of thing. I I think mostly be
because my both of my parents are
paramedics. Um,
and when the kids got injured, it was
like an event. They would make sure that
we were okay. They would always make
sure that we were okay. And then my mom
would bust out a camera and start taking
pictures of the injury. Hey, that's
weird. Cuz it was cool. Like my brother
um sawed his hand while working at like
a fab shed and like cut off a part of
his finger and like the rest of his hand
was just hamburger. And he goes to the
hospital and is getting the dressing
taken off and my mom is just like
hovering around the doctor taking
pictures of it so that she could put
them on the internet. I have them on my
Facebook cuz I thought they were [ __ ]
cool. But I mean, they sound cool, but
like still that's a lot to deal with.
Yeah. Yeah. So, my family, uh, if you
have medical weirdness, um, we're
usually kind of like morbidly
interested.
Okay.
Yeah. Morbid
is not how I would describe it. Um,
that's that's messed up, dude. I don't
know what to tell you. those your
family's got some deep rooted issues
that need to be addressed. I didn't even
know it was weird until I was showing
somebody pictures on my Facebook of like
stuff that I had done recently. Like I
I'd gone on a vacation and we got down
to the pictures of my brother's hand and
she was like, "Oh my god, why do you
have
those?" I was like, "Cuz they're [ __ ]
cool." She's like, "No, they're not." I
was like, "Oh, maybe not everybody is
into the injuries the way my family do.
Yeah, that's that's a tough one to learn
about your family that late in life.
Like, oh, oh, no, we are deeply flawed.
Like deeply flawed or just like have
this
weird inner quality like an insulation
against trauma?
I Yeah.
Did I ever tell you about the like time
we were watching the operation with
supper?
No.
Okay, so there was this show that was on
like TLC back when TLC wasn't like
aliens making Egypt or whatever, the
learning channel, and there was this
show that was called The Operation. And
it was just like they would walk you
through all of the steps of an
operation, including like um showing you
the operation as it was happening. And
for my family, this isn't a big deal. We
we ate while this show was on all the
time.
Okay. Um but the one that actually
caused like a reaction was the uh
contraceptive um surgeries uh
tupilations and vasectomies.
Okay. So
like getting those procedures done was
fine. Yeah. Not a problem at all. The
reversals the the reversal tubilation
basically the same thing as watching a
tupilation. You inflate the belly, you
get all the like fiber optic cables in
there. It's like really cool. The
reverse vasectomy, they have to find
where this like uh the cut is on the vas
deference. And to do that, they snip
open the sack and pop your ball out.
And my my brother watched this happen,
went onto his plate, stood up and said,
"I'm done." and left. Yeah. And your
parents were just like, "Yep, that makes
sense."
Yeah. All of us were. We were like,
"Yeah, don't that's gross." And then
continued eating. But
that's my family. She's Louise, my
friend.
H That's a You know, now that that is
unusual and uncommon, right?
Yes.
Um, it it still doesn't bother me at
all. And like that can sometimes lead to
some weirdness where like other people
are being grossed out about a thing and
I'm just standing there like it's
nothing because it's it is. Um, but then
I get like really weirded out about like
slimy things and bad smells. Oh, okay.
Like and and I don't know how many
people know this, but humans smell
really bad on the inside. So, like
anytime there's like actual trauma
happening around me, I'm like, yeah,
don't don't love that. Yeah. I mean,
like as as
a as a hunter who, you know, butchers
his own game, like, yeah, things smell
bad on the inside. Um, Star Wars wasn't
lying. Like, they smell worse on the
inside. Uh, pretty much everything does.
Yeah. Yeah. So, now that we've scared
away the vast majority of our audience,
like all six people. Yeah.
The vast difference, how do we uh how do
we get players
invested in what we're doing? God, if I
knew I would write a book and make so
much money. Um, and buyin is one of the
hardest things to get. Like I I maybe my
experience is like partially skewed by
the fact that I do play with like new
players so much
and the buy in I will say
like deviates or or or
diminishes very quickly. Um, right. The
excitement of the new experience quickly
gives way to like I don't want to say
boredom, but just
like borderline aimlessness
sometimes where they because they're not
like used
to tracking this whole thing in their
own heads and kind of
like biting onto the hooks that you
leave, they kind of
get I don't want to say demotivated, but
they get they get lost. lost. Um
disinterested sometimes is something
that I see. Yeah.
Um a lot of it for me like when when I'm
seeing that type of behavior, it's
usually physical. Yeah. Like you you can
tell how invested players are by the way
they're sitting. Mhm. And when you have
your players and they're like elbows are
on the table, they're leaning forward,
they're engaged in what you're doing,
you have an interest interested group of
people around your table. If they're
leaning far back, if they're playing on
their phone, if they're kind of staring
off into space, if they haven't
necessarily been paying attention and
you call on them and they're like, "Oh,
what?" Um, then you've lost them. And
getting that buyin back can be
difficult. I will say I also I also
struggle with this because like as a
player um you know I I am the people who
know me know that I'm working on getting
a formal ADHD diagnosis but for me
sometimes my most focused and invested
can manifest in ways that look like
disinterest. Um, like for me, it is very
important for me to have something to do
with my hands in order for my brain to
be fully engaged in what we're doing. So
whether it's like literally like
assembling Gundam while we're doing
like RP type stuff or
um just having
like like I had um a a a deck that I was
sle and then shuffling while we were
playing the other week and it's like
it's an unconscious movement for me to
just like shuffle and cut and shuffle
and cut, but it kept my hands doing
something so that my brain was freed up,
right? Um, and that may look distracted
to a lot of people, but like that was me
at my like toughest problem solving and
most paying attention that week.
I have something similar. I doodle.
Yeah. Like a lot of my uh like
jitteriness in the ADHDs comes out in
like drawing. And so if it if it seems
like I'm not paying attention, but I've
got a pencil in my hand and I'm making
little sketches, uh you have me locked
in. Yeah. And my body language will
still reflect that, right? Like I'll
still be on the table, right? Like my
I'll be leaning forward. I will still be
interested, but my face won't be looking
at you. It'll be looking at the paper,
right? and I will be doodling while I'm
trying to figure out the the problems
that we're solving. Yeah.
Um for
me, like I I've never really had a
problem getting initial buy in from my
players. And I think the the biggest
reason for that is like I bring a lot of
energy to my tables,
which is a difficult thing to do if you
don't have
practice with like improv or theater or
performance or sales, right? Like the
amount of energy that I bring to this
podcast is not the energy that I bring
to my table. Right. Right. Right. Right.
Like I I I show up and it is immediate
and like my voice is much louder when I
hit the table. I usually stand. So
there's like
some presence that happens there. If
everybody is sitting and one person is
standing, then attention naturally goes
to the person who is up above everybody
else. Sure.
Um and so like initially it's very easy
for me to to get like that that buy in.
Keeping it can be a challenge especially
with larger groups. Um and I do
traditionally play with larger groups
than is suggested by the players
handbook. Yeah. Um so like that that is
a thing that I occasionally run into.
Um, the best thing I have ever seen
anybody do to immediately grab a table,
uh, came from Brennan Lee Mulligan.
Okay. And it was when he was doing the,
uh, Calamity event for,
um, the other people, Critical Role. Oh,
okay. Yeah, sure.
Um, and he said, and I have the quote
here, "I need you to describe your
character and tell us your character's
name, but I would love for you to do
that with the understanding that your
mouth is filled with blood." Yeah.
Is just so [ __ ] evocative. Yeah.
Yeah. Yeah. Right. Like you immediately
understand your character's stakes.
Yeah. Right. My mouth is full of blood
[ __ ]
Yeah. like that there is probably some
context here that I am missing. Yeah, I
should probably find that out right now.
That's such an interesting way to do it
too because like on the one hand like
yes you want to do like the traditional
like hey why don't you introduce your
character to us but at the same time
like these are experienced people like
they're they're not your average
everyday role player and so to get like
I understand the the desire to just get
things going you know like just get the
the car down the road or whatever the
the phrase is but like yeah it's it's
such
a cool kickoff to do that. I don't
obviously like not everyone can do that,
but um No. And it's one that is really
hard to utilize effectively. Yes. Cuz
like it it relies on surprise. Yes. in
that you are placing the characters in
media res
where they don't understand what the
situation is and you have to trust that
they are going to try and find it. Yeah.
Um but it also like one of the biggest
things that I find for player buyin is
making sure that stakes are personal.
Yeah. Right. like getting in your
session zero ideas about who your
character is going to be and your goals
and what it is that you want to
accomplish. Like all of that ties into
those personal stakes, but also like
this opening with your mouth filled with
blood sets a very immediate and personal
stake of a [ __ ] I'm injured. Yeah. I
don't know what's going on and I need to
find it. Yeah. Right. So, there's
mystery already in it. There's a
personal stake that could very well
result in your death. Like it's very
rare that your mouth is full of blood in
a good way.
Um maybe maybe it is a good way. I don't
know. Like is the dude a vampire? Could
be. Um delicious delicious blood. Yeah,
I get it. Yeah. Well, who who hasn't
occasionally woken up with their mouth
full of last night's meal?
What a horrible way to phrase that.
Yeah. And like that is also like
strangely evocative because like day old
blood really smells bad. Yeah. Yeah.
Yeah.
Just going back to our weird like gore
conversation.
Um, so yeah, like I I found that to be
one of the the best ways to introduce a
like character to the world and get an
idea of who that player and character is
going to be because you put them in a
situation where they immediately need to
make important choices.
Yeah. Like I So I'm about
to start a new campaign. We are we are
wrapping up one that's been going on for
quite a while and everyone at the table
sort of agrees they want to take like a
fresh swing at things. So, um our normal
DM is taking a break. I'm going to be
stepping in and I've decided to
uh go to uh Gamma World. Um I'm gonna
I'm gonna start a Gamma World campaign
for well yes uh for a variety of
reasons. Um, a big one is that, uh,
nobody at the table has ever played
Gamma World before. Um, okay. And like I
don't have a good reason for going there
other than like I haven't been in a
while and it just seems like a fun thing
to do. But, uh, I'm going to have to get
buy in
into this alien setting almost
immediately, right?
Yeah. Do you have a plan for what your
opening scenes are going to look like?
No, that's the best part. I got to
figure this out as we go. So,
um yeah, this is going to be we'll call
it an experience. It's going to be a
real like test, I think,
of whether or not I still got it, you
know?
I wouldn't worry about that necessarily.
Like, oh, I am though. Like, well, one
of the things that I've always kind of
found interesting is like the the
mythology of the preparedness of the DM.
Yeah. Right. Like if you peek behind my
screen, you're going to see like all of
these charts and like well thoughtout
notes and spreadsheets and flowcharts
and [ __ ] What you're going to see is
that I have written the word goblins
with a question mark after it and
literally nothing else.
That that's my whole [ __ ] plan. just
goblins question mark. Yeah. And and
like if any of my current, you know,
friends or or uh people at the table
listen to this show, like they are going
to see how much of what I'm talking
about when it comes to like how to DM is
just me bullshitting and stealing from
front of them all again.
He's so easy to steal from. He puts all
of his stuff out in public. Yeah, it
makes it real easy to just be like as
good as him kind of
definitely not as good as him in like
for me. No, I I recognize where I am. Uh
definitely not at his level, but I don't
have a weird philosophy degree. So,
yeah, exactly. We don't we have no
stakes in this. Yeah. Um, but like
improv is important, especially when
you're trying to incorporate your
players stakes. And I we'll talk about
this a bit more in the next episode, but
like when your players throw you a
curveball
they're usually letting you know that
that's the direction that they want to
go. Yep.
And you have to be prepared to go that
way. Yes.
like you don't have to go that way
necessarily. You do have to be prepared
to go that way.
I will say like I've always been of the
firm belief that like there's no such
thing as a curveball. There's just
like unreal like unagnowledged uh
desires like it's not really a curveball
if you had been paying attention.
Yeah. Does that make sense?
Yeah, like I think a really good example
of that was my like first session of my
Australia campaign where I offered a
binary choice. Yeah. Go east, go west,
and my players looked at an empty field
and went, "Cool, north." Yeah. I had
nothing planned for north. I had stuff
planned for east and I had stuff planned
for west. And so I just kind of like
cobbled together an amalgam of those
plans on the fly, right?
But that is kind of what I'm talking
about, right? Like you need to be
prepared for when they make a choice.
And I should have seen that coming.
Yeah. Right. Like if I give you a binary
choice, but there's an option that
doesn't have a direct impediment. I have
to be prepared for you to take that
direction. Well, and what's funny to me
is that like you think you gave them a
binary choice, but you really didn't.
Like no, you
expressed two options out of an implicit
four and by like hiding those other two,
it just made them more desirable.
Gone southeast. I guess I guess I guess
but like but like by thinking rationally
like it's like okay well here's the
compass. I'm going to tell you two of
the directions on the compass which
makes the other two insanely appealing.
Like why didn't you mention those?
Yep. And that is what it because I know
I know a compass has four four points,
you know, like what's he hiding behind
the other two? Yeah. What I'm hiding is
my lack of preparation. Thank you. Well,
like Yeah. Part of it was that it was a
brand new crew and I was doing a bit of
early railroading. Yeah. Yeah. Just to
like get things going and like get a
swing for like how the game works. Yeah.
Um, but we had a player who was a bit
more experienced and kind of a [ __ ]
goblin and was like, "Cool, let's do the
thing that he didn't give us an option
for. See how that works." That what's
funny to me is I at no point was I ready
to blame the inexperienced or like the
experienced person. My thought was like
these inexperienced people don't know
what they don't know. They didn't know
that like railroading was a thing. So,
they're like, "Well, uh, maybe he just
forgot to mention that. Let's go this
other way." you know. No, the the new
players were all perfectly happy to go
east or west. Yeah. Yeah. Yeah. So
funny. Just this one guy who'd played a
couple of times before was like north.
And everybody was like, I guess north,
but he didn't say north.
But like you you have to respect the
player's actions, right? Like there
there's never a time where you can hear
what your players are telling you and
then just be like, "No, that's dumb.
That isn't what I planned for, so we're
not going to do that." I mean, you can.
It's not a good idea. No, but
like respecting what the players have
chosen to do means that they are going
to remain invested
in the thing that you're doing because
they believe that their choices have an
influence. Yeah. And they should like
they absolutely should believe that
whether or not it's like strictly true
or just an you know an illusion you'd
prefer that they continue to believe in.
But like yeah they they want to have
agency. So it almost never is true,
right? To be fair, right? Like again my
my plans just say goblin question mark
and if you go anywhere, pick any
direction, goblin question mark is all
I've got. Yeah. Yeah. Yeah. So, you are
going to meet a goblin no matter what
direction you are picking.
Yeah, it's all goblins, folks. Just
goblins all the way down.
Goblins all the breakfast. Yeah. At the
same time, like when you're doing your
world building and stuff, that gives
them the opportunity to explore things
that you haven't already created, right?
And sometimes you're going to make [ __ ]
up that changes the entire direction of
the game. Hopefully. I I I love those
moments for sure.
At the same time, like my favorites I I
do.
Okay, I will say like sometimes I just
want to
like do the thing that I had planned to
do because I'm feeling annoyed and lazy
that day or whatever, right? Like it
happens.
Um do I begrudge anyone who like decides
to take the weirdo route? No. But, you
know, every once in a while you're just
like, "God damn it. Can we please just
get through my planned adventure?"
Yeah. Well, especially if you're playing
out of uh published stuff, right? Trying
to improvise around it gets so much more
difficult because there's so much that
you have to try and keep in mind. Yeah.
Yeah. Yeah. If you haven't read ahead
that far, you can absolutely shoot
yourself in the foot. Yeah. Um and like
obviously
We're going to have people of the
opinion that you should just read the
entire adventure before you run it, but
those people are [ __ ] nerds and don't
have lives. Um, yeah. Abs, absolute
dorks. Just the worst. No, I I read
adventures for fun. So, like I do not
like I'm not going to do that.
I absolutely have mostly when I'm like
not when I'm planning, but when I'm
planning to plan, I guess, right? Well,
not I'm just like putting together ideas
and brainstorming for what my next
session is going to be. Sometimes I'll
like crack open a pre-written adventure
and just kind of like flip through it
and see what they've got going on in
there and like get ideas from it and
stuff. Yeah. Yeah. Yeah. But, uh, yeah,
it's I'm never I'm never going to read
one like front to back, cover to cover,
cuz that's the worst way to read any
textbook in an adventure is just a text.
Yeah. Yeah. Yeah.
Uh, yeah. I don't know. Any other like
last minute ideas on player investment,
getting people into it?
Um, I I will say I find that like player
investment can be
Like you do need to keep in mind it it's
going to vary wildly from like group to
group not just like from like well yeah
people obviously you have to read
people's personal like investment levels
you know um some people are I I had a
group once where the way I was able to
get buy in from half the group was to
kill someone almost immediately.
Um, and
then the stakes felt more real to them
because I guess they were just like
tired of playing safe Dungeons and
Dragons. Um, and so now they were like,
"Oh, like this is real because real bad
things can happen." Also now like we got
to do it for Jimmy or whoever. Right.
That's really interesting because like I
I have
seen the transition to like a safer like
padded room version of D&D over the
course of the years. And like I'm I'm
guilty of this too because I am very
narrative driven. Yeah. In my games. So
like I don't want to kill off player
characters on the regular, but that
sense of danger is really important.
And one of the things that I played off
of quite heavily when I was doing
organized play stuff was the threat of
me being a killer DM, right? Even though
I'm a giant [ __ ] softy. Yeah. Like I
had kid gloves on at all
times, but like people would come into
the store and be like, "Hey, are we
going to be doing like organized play
this week?" And I'd be like, "Yep, I'm
gonna [ __ ] kill y'all. TPK this week.
Be ready for it.
And that would get people hyped, which I
always found kind of weird. But yeah, I
do get it where it's like the the
consequence of your actions and again
like those personal stakes, right? Like
is my character going to die this week
is a very personal stake. Yeah. I did
have, you know, like the campaign we're
in right now, I had a character die. Um,
it caused obviously you remember like
our whole podcast started with that
character dying and the like buyin slash
emotional distress it caused with the
group where like it kind of became a
problem for a bit, right? Like Yeah. Um,
especially cuz you just like showed up
and dragged your DM for a while and then
your DM was like, "Hold on a sec."
Yeah. and and you know like frankly I
don't think we've like he and I like
will ever see eye to eye
on how you resolve that as a DM versus
how I would have but like that's
fine you know
yeah different play styles yeah I will
say like it kind of made me buy in more
with my current character
cuz I'm like, "Okay, well, fine. If
you're going to be pedantic about stuff,
I guess I have to pay attention more."
You're a lot less likely to punch the
corpse riding on the dragon's back, I
guess.
But not like completely unlikely, you
know. No, you're you're never you're
never more than 10 steps away from
punching the corpse on the dragon's
back. Let's be fair. Yeah. Yeah. Yeah.
That's Yeah, that's just that's just my
mo. Okay.
Hey, thanks for making it all the way
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