Table Apocalypses and Chaos Goblins
Description
In this episode of No Plot, Only Lore, DMs Josh and Chris explore what happens when the dice, the players, or the DM’s own ego send a campaign spiraling into a "table apocalypse." The guys kick things off with a detour into the "bad old days" of Nerdcore hip-hop, debating the flow of MC Frontalot versus rappers who actually know their music theory.
The heart of the episode tackles the moments where games go off the rails:
The Lone Wolf Disaster: Josh recounts a cringeworthy "main character syndrome" moment from the year 2000 involving a level 3 rogue, a rowboat, and a total party kill.
The "Session 0.5" Solution: Why the initial session zero rarely survives first contact with the plot, and the importance of checking in mid-campaign to see who the characters have actually become.
Interpersonal vs. Mechanical Friction: How to tell if your table is struggling because of 3.5 grappling rules or because two players legitimately can't stand each other.
The "Goblins?" Safety Net: A deep dive into the philosophy of the backup plan—specifically, using a sudden goblin ambush as a tactical distraction to force teamwork when things get grumpy.
From accidentally playing a "good cop" in a party of dirty cops to characters inspired by Gwyneth Paltrow's "Goop," learn how to embrace the liminal space of storytelling and roll with the punches—even when those punches come from a dragon turtle in an underground lake.
Transcript
You're listening to No Plot Only Lore, a
podcast about games and the tables we play them at. Your DMs tonight and every night are Josh and Chris. You can find
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Welcome back to no plot only lore. First choice of internet gooners. Uh you know
what? Well, you know what? Yeah. Yeah, it is. I've
I've never heard that from the Gooner community. Oh, I uh
as as goar adjacent as I am, I've been made aware that like there's something
about the timber of our voices that uh really just does it for some people. You
know, I have heard that um not necessarily from the Goonar community, but um right part of the reason we even
have this podcast is because a bunch of people that I talked to at work were like, "You have a great voice for a podcast." And I was like, "Yeah, okay."
I I totally understand where you're coming from with that because like I used to get that back when I played World of Warcraft a lot was just like
people being like, "Oh, you Yeah, you really, you know, you got that kind of voice." I'm like, "I don't please don't talk to me. I don't want to hear that.
We're playing World of Warcraft. I know you're a nerd."
Well, now we're working with like actual professionals. Yeah. Yeah. That's
intimidating. just one one of our co-workers um has a radio career in the
past. So listening to him on comms is an interesting experience.
He's uh I'd say he if anyone at work has more of a radio voice, it's probably
him. That being said, I mean I also used to work in radio. So I never worked in
radio. I've only ever volunteered. Oh, okay. Um, one of the people that we used to
play with actually, Jamie, um, had a radio show that he did on, um,
like the the university. Yeah. UFA had like a radio show that they did. Y and
so he invited me over to do like a couple of episodes about specifically geek music. Okay.
as I was apparently the closest thing to an expert that he could find for that. Oh, good.
But a lot of MC friend a lot is that was the time. Yeah, those are the bad old
days. Nerdcore hiphop. I've really like
turned the corner on MC front a lot like in a negative way.
I I used to be like as someone who's just always been like generally very
into hip-hop. I had a brief infatuation with him. And
then lately I and like I'm trying not to be hyperbolic here, but I genuinely have
the same reaction to like his music as I do to like the Big Bang Theory. I
understand like he is far more of a legitimate nerd. Um it feels the same to
me. That's right. It it it's got that like it's got a very like hello fellow
kids vibe to me. The thing that I always found interesting about frontalot in
particular, and just as like a I don't want to make claims to be a hip-hop head
or anything, but like I do have an appreciation for hip-hop. Um, his flow
was so unique. It is awful, but it's also so unique. Like, no, nobody else was doing
those like very strange pauses and like [ __ ] with the meter the way that he
does. and like it he had a lot of like weirdly offtempo
uh kind of off-putting flows. Off is definitely the word I would use. Yeah. And I I found
that intriguing, right? Like there there was a charisma to it that I found intriguing. Uh it gets old real fast.
Yeah. It gets old because you soon realize, oh, this guy just can't
actually rap. Um yeah, he was It wasn't a choice that he made on purpose. Yeah,
he he was hiding his lack of actual like hiphop ability with
like Yeah. odd word flow. Um
and that quickly became apparent to me when I was just like, "Oh, this is like this is you." How do I explain this? He
did not know how to like use his voice as an instrument the way that your
average rapper would. So, he hid that behind a disjointed
flow. And like I I kind of get where that played into the character that he
was trying to present where he's just like he he is awkward and so his flow is
awkward. Um, but at the same time, like I can only put up with so many songs that have
that same flow. Yes. Before I start to get bored. Um, so yeah, I mean like I
don't listen to any of his new stuff. So yeah, and I refuse to as well. But like
like thinking of like rappers that I respect and know who have like like if
you look at um okay there's a guy I follow right now Masbo Q
who uses odd time signatures in his raps
but he's such a like music theory nerd that you know he's doing it on purpose.
like as opposed to just like, well, I I kind of have to do this cuz I don't have any other choice, right? Um, and like,
don't get me wrong, I I love when rappers play with time signatures, but they're playing with time signatures,
not just like pauses. Well, and there are so many the the the
the raps and the the the rhyming schemes are falling on the time sign. There's, not just like a lack of words.
Right. Well, and there's so many rappers that also have like the the same awkward
character quality without having a shitty flow. Yes.
Right. Like somebody like Ski Mask, the frontman, the the slump god, has like a an awkward flow a lot of the time, but
he's proven that he can flow really [ __ ] hard whenever he wants to. And
does have like a bunch of different pockets that he sits in over the course of his songs. And the awkwardness is
something that he has put on on purpose. Yeah. and not just something that he has to do
because it's the only way he knows how to rap. Yeah. Yep. Yeah. So, anyways, enough [ __ ] on
front a lot. Um Yeah. Yeah. So, uh what is the worst table apocalypse that you
have ever had to deal with when everything has just gone terribly, terribly wrong?
Oh jeez. I haven't been a part of a lot of table apocalypses
because well, frankly, I'm usually the agent of the apocalypse.
Um, let me think here. Like I've I've been in plenty of
situations that just like went poorly, but I don't know if I' if I've ever called one an apocalypse because
like Yeah. Like it was it's most of our apocalypses tend to be like
very local. Like one guy is having a really bad day. The whole table is more
or less okay, but like one guy had a really bad day, I guess. Oh, you know what? We did have one. There was one
that we had where we were going on some sort of like adventure into a
uh underground jail system
and I don't know if it was a lack of communication or just like planning or what, but there was this
like dragon turtle hidden in an underground lake and it absolutely wrecked are [ __ ]
Like in a way that nothing has sense. Okay. I I am also often the agent of
chaos. Um and my my table apocalypse is a bit more of a social nature. Mhm.
Where like the the one that I'm thinking of uh this was
2000 the year 2000. The year 2000
in Lethbridge, Alberta. I stopped into a
local comic shop that had like dropin games. Mhm. And it had been a long time since I had
played and I had never played with anybody who was doing like strictly by the book encounters, okay, before,
right? Like everybody that I had played with at up until that point was very much like us. A lot of like improvisation and um like willing to
roll with whatever it was we were doing. And so I had a very different idea about
how my player character was going to be interacting with this world. I built myself a rogue. I had like a cool rogue
backstory. I was level three, so I was feeling like a major badass. And the
story that I walked into was that there was a a ship that had taken some slaves
from the local town and we were trying to figure out how to get them back, but
there was a time limit on it. And the DM, I guess, was planning for this to
turn into a chase of some sort, like we were going to like get our own boat and we were going to go and hunt them down
or whatever. Um, I decided to lone wolf it like an [ __ ] Like you do, like I
do. And because I I need the spotlight to be on me at all times. Um, so I took
a rowboat out to the boat where the slaves were and tried to take them all down by myself because I was a badass
assassin. Where did that go? Uh, all of my
companions rode out to try and help me when they realized that I was missing and had gone rogue.
Um, and then we all [ __ ] died and then I was never invited back to that table. And did you learn your lesson?
Uh, no. That's a no. That's a big old no. No, I
did not learn my lesson from that at all. I am still I wonder why
occasionally I I still occasionally suffer from main character syndrome. Uh
does sound like you. Yeah. Yeah. Yeah. I decided I was just going to go Nuto that entire [ __ ] ship. And uh
that was before Naruto existed. So nobody knew what the [ __ ] I was doing. So you're an innovator. You're a groundbreaker.
I'm just here to Ninetales fox all up on your [ __ ] And all the pirates were like, "We don't know what that is." God,
don't don't ever say that. It was the year 2000 and I was freshly out of being
a small town nerd, right? Hadn't quite made the transition to like big city
nerd yet. The old big city nerds as they were.
Man, there's a movie in there somewhere. Yeah. Yeah. Yeah. Like
So yeah, no. Um, there have been a few occasions where I've had like some major
blowups at tables. People get pretty invested in their games and emotions do
occasionally run pretty hot. Yeah. Especially when some goon shows up and just decides to lonewolf it, leaving you
stranded. Yeah. Yeah. And they really needed a rogue for that adventure. So, uh,
I hope they found one.
That's that's the great irony of rogues is when you need to find one, there's just, you know, nowhere to be seen.
Yeah. Hiding in plain sight somewhere, maybe. We think. Yeah. So, how do you usually deal with
like when things take a weird turn at your table?
Um that really personally comes down to like the type of weird turn. There are I
think for me there there are two weird turns. Um there's the intended weird
turn which is often driven by players and there's the weird turn which is often driven by the dice.
Um, I I think I'm much better about
handling unintended weird turns than I am with intended weird turns. And I say that because I think the intended weird
turns often wind up just being so much worse.
Um, yeah. What do you mean by that? I mean, the
people the people who want weird crazy things to happen go above and beyond to be as
crazy as possible. And my brain just doesn't work like that
all the time, especially when I'm playing Dungeons and Dragons. Um, okay.
I like to Well, yeah. Not just because I'm the [ __ ] heel that
would be doing it in the first place, but like that is exactly the way that my brain works all the time is just like
here's a new situation. Let's problem solve it right away, right? Um so if somebody shows up and they want to get
with the weirdness, I will Yes. And the [ __ ] out of that. Yeah.
Uh yeah. Yeah. I I haven't mastered the no butt. Um like the H. Is that true?
Hold on. Now I have to do some self-reflection. No, even when I'm doing
like even when I'm shutting somebody down on a thing, I'm not really shutting them down. I'm just clarifying the
situation. Like I am providing more context for their decision-m and then I will Yes. whatever it is that you want.
Um, so yeah, for for me, a lot of those like
the the interpersonal type shenanigans where like somebody shows up and like kicks a horn in its
nest and like riles up the other players that I usually find a little easier to
deal with than like mechanical problems. Okay.
Like it's really hard to try and tell an
interesting narrative where people are doing weird things when the dice just refuse to cooperate, right? Or the rule
set that you're working with is just the [ __ ] worst. Yeah, I can understand that.
Um, so yeah, I think like the first thing for me whenever stuff is going weird is I I kind of want to pause and
like sort out what the nature of the conflict is, right? Right. Like is it is it the game system itself? Like do we do
we need to house rule a thing? Right. Um, is it that two of the players just
[ __ ] hate each other? That happens. It does often. It's usually me that is
the subject of the hating. Um, yeah. Yeah. Yeah. Or is it just like Okay, so I have a
note here for like narrative. The players veer off the story, but again, there is no like veering off the story.
The story is what the players are telling me it is. Sure. I I'm here to facilitate whatever it is that they're
doing. So, I I don't give a [ __ ] about that. But, I understand that a lot of people do have like an idea of what the story is that they're trying to tell.
And you get that like classic situation of, oh, there's a dragon in the woods
and we got to go deal with that dragon. And then the player characters like, hey, have you guys ever considered like
starting a honey farm the next town over? Yeah. Yeah. Yeah.
But like to me, both of those sound great. Like we can go and deal with the dragon, but if you guys are more
interested in this honey farm, well, [ __ ] it. Let's find an apiary. Yeah. Yeah. Yeah.
So yeah, I don't know. Fig figuring out what it is. It's usually pretty easy to
tell, right? Like is somebody being an [ __ ] Do
the players seem like legitimately angry? Yeah. Or is it just that nobody's
rolled over a seven today? Right. Yeah. I I I
mean I I I've guess I probably owe it to my
improv background where like I just straight up find it easier to be like, "Okay, things didn't go right, but you
know, here's a funny way to resolve that or whatever and then I can just kind of get along with my game."
Um as opposed to like the Chaos Goblins.
I Yeah. Like I I legitimately think that you and I would have like some real
problems if we were playing in the same game. Like I've been in games that you're running and those are different.
But I think if we were playing in the same game, we like we would have some strong discussions.
There would be some butting of heads. Yeah. Yeah. Cuz we both need to be the main character and that doesn't work.
I don't need to be the main character. You should be productive. Okay. Yeah, that's not going to work
when I'm meeting the main character, which is my problem. Exactly.
I mean, yeah, I'm playing it up for like the sake of discussion. Like I I have
definitely calm down. It's actually kind of funny since I've started DMing. Yeah.
Um which like many many years ago. Um, one of the things that I've started
to do is try and take a backseat whenever I'm playing, right? Like, it's
hard for me, don't get me wrong. It's really [ __ ] hard. But unless the spotlight is directly on
me, I try not to speak, right? Just let the other players do what they're doing
and I'm just here again to facilitate like I'm trying to help the DM do whatever it is that they're trying to do.
Um, it would be a bit different if like like I think if you and I were in the
same group, I think I would probably be a bit more of a chaos goblin just because I would trust that you have the experience to handle it. Yeah. Which I
mean, just because you have the experience doesn't mean you have the desire. Yeah. Experience and desire are
beautiful things. Uh um okay. So I yeah, I've played I will
say with a lot of Chaos Goblins and yeah, the only ones that really bother
me are ones that are truly chaotic. Like I don't mind if if you're a little wacky
and zany, but if it's really just like [ __ ] with things like for no good reason, that's what actually like gets
my goat as it were. Okay, that's that's very different from like even me when
I'm like putting the spotlight on myself. That's very different. Like I I have a tendency to like get real into my
characters. So if my character is a chaos goblin, then I'm going to be a chaos goblin. But I usually don't
gravitate towards those characters. Oddly, my favorite type of character to play is a straight man. Okay. Right.
Like I I love playing like the stoic um serious dogooder. Like I [ __ ] love a
paladin. I love a paladin. Like a lot of taken a
thousand% as is, right? Like as written. I'm just I am a holy warrior. I am very
serious about what I'm doing. I have zero sense of humor. Just like that. That is a
character archetype that I do enjoy playing. Yeah. Um more than I think
might seem plausible based on the way that I handle the podcast stuff.
So, um, but that has occasionally caused some conflict too where like me
being a stoic like cop type character in
a game that had a lot of criminal activity in it put me at odds with other
players and did cause like some some table conflict where they were trying to
accomplish a thing and I was getting in their way because my character as the lawful good paladin character that I am
would not stand for that happening. Yeah. So, yeah. I mean, and see, I I would
even 100% put the blame like there obviously there's some blame to be put at your feet, but the the other part of
it too is like the DM at that table that that should have been like a
part of session zero is like establishing this is going to be a fairly chaotic party. This is going to
be a party that is up to no good. Do you want to like revisit your character idea
knowing that you are going to be at odds with most of the things that we're doing and most of the people that we're
playing with? And like as a DM, do I feel confident that you can do that in a
fun and interesting way that's not just being a pain in the ass for the people who are trying to play their characters
as as written, right? Yeah. Well, and I think part of it was like in that
specific instance, um the the game was described to me as us playing cops, and
I didn't realize how many of those cops were meant to be dirty cops. Yeah.
Right. Like I I was the only non- dirty cop in our crew, which right narratively
is very interesting, right? There's a lot of really great space that you can play with there. But when you've got
other people at the table who want to be stabbing vampires because they're
vampires and you are playing the good cop, you're like, "Hold on, guys. There's due process, right?" Like they
may be blood sucking monsters, but they also have rights. Yeah. They're blood sucking monsters, but we don't have to
be. Yeah. So like again like narratively I think that's something that's very
interesting to possibly play with but it's it's a delicate line and causes a
lot of uh grief. Grief if not handled correctly. So So what do you do? What do
you do if everything just kind of goes off the rails? [ __ ] I don't know man.
Uh great. No. like in a non- joking way like like
I my intention is always to move the game forward, right?
Um if things aren't going 100% correct, that's fine as long as like
there's some sort of interesting progression. Um, it's kind of one of those like, you
know, God closes the door, but he opens a window sort of approaches to DMing. Mhm. Where, yeah, okay, you've you've
shut down this avenue, but maybe that's going to introduce you to a more, I don't know, interesting side character
who's going to help you, you know, with with a hidden back door or whatever it
is, right? Yeah. you you bungled your attempts at seducing the guards. But um
yeah, I don't know. Maybe maybe a local uh nobleman's son thought it was so
funny he you know agrees to to help you. I don't know. Whatever.
Whatever. Right. Just when you said bundling your attempt to seduce the guards, my first thought was that one of
the guards just wants to be friends. My my actually my actual first thought
was the sketch with sketch with Brennan Lee Mulligan and Zakoyama where Oh yeah.
The the natural 20 and the natural one. Yeah. Yeah. Yeah. Yeah. Good. You're a
bunch of dogs. Are you Sarah's dog?
Oh man. Yeah. Um I think for me like again depending on the type of problem
that we're dealing with I have kind of a couple of approaches to it. Okay. Um if
it's interpersonal then as the DM I will usually approach each of the people that
is involved separately and try and get an idea of what it is that they're
looking for from the next session, right? so that we can start to figure
out like commonalities and where we can go from there. Um, if it's something
mechanical, yeah, at this point, pretty much every game
that I play runs the same. Okay. I I am
perfectly happy to come up with a a rule on the fly. Yeah. for how to mitigate
problems mechanically. Like the for for D and D, it is almost
always appropriate to put a plus two or a negative -2 on a roll and just [ __ ] call it. Like yeah, you don't have to
make it weird. You don't have to like sit down and figure out what the grappling rules are on 3.5. Just roll a
[ __ ] check and we'll we'll go from there. Yeah. Yeah. We we'll get on. We'll figure it out. Yeah. We we will look up the real rules later. Yeah. But
for right now, just roll me a check. Yeah. Um and then
for anything that's like story based. Yeah. Um I like to have.5 sessions. Okay.
Occasionally where we kind of revisit session zero. Okay. Right. Because like
one of the things that I find with session zero is that it's like it's held up as this like beacon for communication
and making sure that everybody's on the same page for stuff, but it only happens once. Yeah. And that first interaction
with the campaign Mhm. isn't going to survive the rest of the campaign. Yeah.
Right. Like you have this idea of how the campaign is going to go. You have an idea of your character motivations and
then you actually start playing those characters and you realize that they are going in a very different direction than
you thought they were. Yeah. So what do you do about that? You got to pull back. You got to have another like session in
the middle and be like, "Okay, so who are these characters?" Yeah. On like session 3.5, session 5.5, right? And
start to work out all of the same things that you would in a session zero again with more information about who these
characters are. Yeah. I will say like to to quote someone smarter than me, uh,
everyone has a plan to get punched in the face, right? Like it's it's all well and good to have your session zeros, but
yeah, like you said, um, things change and people's perceptions of their own
characters changes very quickly. um and how those characters interact with the
world changes, you know, almost instantly is once once they have to sort of confront the reality of what what is
going on. So, um as soon as they meet that one NPC, man. Yeah. Like every
every game seems to have that NPC that nobody actually like thought was going to be a thing. Yeah. And then they turn
into a thing. Yeah. Like my most recent Dn D campaign had a
character that everybody just kind of fell in love with and he was just a giant [ __ ] himbo.
Like I wasn't planning on him being anything. He was just there to like provide a clue and then move on. But
everybody just fell in love with him so he showed up for like six more sessions. Yep. Yeah. I'm trying to think if we had
anyone like that in our campaign. like we had we definitely had like there is a character in this current group
that I I don't want to say her her motivations are mercurial but they are
definitely unorthodox and so yeah every once in a while she just kind of like latches on
to an idea like um the character is is largely based on Gwennneth Paltro um Oh
no yeah yeah it's exactly what you think it is.
Um, which is fine. Like straight up, it's fine. It's just like every once in
a while she gets these like goopy ideas in her brain and you just kind of have
to roll with it. M and that often extends to like yeah just NPCs she has
latched on to or interactions that she wants to have in character with NPCs that serve no real endgame function
other than to like I guess just increase her engagement.
Um but yeah like like you said like you get these hey I didn't think this was going to be a thing and then suddenly
it's the biggest thing. I've actually had that when writing
which is just the [ __ ] weirdest. Like I would occasionally hear people
talk about they they were like writing a book and the book got away from them. I was like how could that happen? You are
in charge of the words. That that is my I think I think I may even brought
brought this up to you at one point where I was like how does someone go into writing a book and be like wow I
didn't know my character was going to do that when everything that character does is dictated by your
hand. Well like one of the interesting things about writing for me is that as
I'm writing I get kind of into the same liinal space that I do when I'm reading. Uhhuh. Right. And so the story is kind
of happening in my head as I'm typing it out. And so the words are happening. Like I can see the words that are
happening on the page, but the story itself is actually like playing itself out like a movie. And so I'm just kind
of following along with what's going on in that movie. Okay. And I recognize that that is my imagination that is
pushing me in various directions, but occasionally it pushes me in directions that I was not expecting. Right. Right.
So, like I have a cardboard cut out of a character who was just supposed to get somebody from space A to space B. Yeah.
And now that character is the love interest for the rest of the [ __ ] story.
I guess. I guess wasn't expecting that to happen, but like I was watching the
movie that was happening in my head and she was like, "Hey, giving him the side eye." And he was like, "Hey, what?" I don't know. I still have a hard time
buying it. Like I'll be I'll be honest. I'm just very skeptical about that idea
of letting your imagination get away from you in that way.
It isn't entirely like getting away from me. Like I I could stop and pull back and like force the story to go in a
direction, but when I do that, I lose the flow, right? And then it feels forced. It
feels forced and the words coming out don't work and I don't know what's going to happen next because it isn't just flowing the same way that it was before,
right? So, I've just found it a lot easier to just let my words happen as
they're happening and then I'll go back and edit it. Right. But yeah, and then uh I think probably
the last thing I'm going to touch on for like when everything goes to [ __ ]
is you should always have a backup plan. Uhhuh.
Like on your notes, just write goblins question mark.
Okay. And then no matter what is going on, no matter what badness is happening at your table, you always have Goblins
question mark to fall back on. Yeah. Right. If the players seem like they're
bored, throw goblins at them. I guess that's one option. Yeah. If the players
are starting to like get a little grumpy with each other, you have goblins. They
may not be the answer to that problem, but you do have goblins. They are a distraction. Just straight up
a distraction. They are a straightup distraction. They get everybody back on the same page. You've got a combat encounter to do. So, people are going to
have to like initiate team work, right? It's again not the best solution to the
problem, but like having a backup plan, whatever that backup plan happens to be, having like another story line that you
could run with, having um like different locations from the ones that you were planning. The characters don't want to
go into the big scary swamp where the dragon lives. Cool. the dragon now lives in the nice shiny forest where the the players actually did go, right? Having
those things in your back pocket is really going to help uh mitigate those problems before they happen.
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