Bye, Bye, Bye - Print Version
This is an update to my game Bye, Bye, Bye for my 30 Games in 30 Days Challenge. This one got a bit of a small rules update and some additional lore, since I figured we needed a bit more information on demons and what they want and why the world needs boybands specifically to fight them.
The Game:
Demons are appearing all over the world, and the only thing that seems to drive them back is a perfect four-part harmony. All the K-pop groups have been defeated. Now it's time for a bunch of retired middle-aged men to slip back into the sequins and tight pants to stop the end of the world.
What I Like About This One:
The come-back of the 3d20, keep the middle mechanic, this time keyed into things you're Good at and Bad at, and with more dice if people help. This might be my favorite randomizer right now because it's a d20, so has the potential for big swings, but it's on a proper probability curve, so less inherently swingy than systems that try to use 1d20.
I also like the evolution of the drama mechanic. As I've been working through this project, I'm starting see some common themes come up, and one of them is communal stats, like hit-points for your whole crew. Shoots, + Leaves had Ambiguity, Noah's Yacht had Hope. I seem to have a fascination with group resources, and I think I'm going to lean into that a bit.