The Long Way There, the Short Way Home

The Game:

It takes years to fly to a new star system and build a new wormhole gate. Thankfully, the tech has gotten to the point where it isn’t hundreds or thousands of years - just like, three or four years in a tin can in the most hostile environment imaginable with three or four people you can barely tolerate.

What I Like About This One:

There’s something intriguing to me about bottles. The idea of a group of interesting people trapped in a small space and relying on one another for survival is endlessly compelling to me.

There aren’t a ton of sci-fi one-pagers, so I wanted to throw down in that space a bit. Get it? Space? lol

Again, we have group ‘hit points,’ which is pretty quickly becoming a hallmark of my systems.

What I’d Do Differently:

The math on this one is admittedly kind of on the rougher side for a supposedly ‘cozy’ game. It’s entirely plausible for the ship to fail three rolls in. That’s pretty on theme for SPACE but not super fun in a playable sense. It’s alright when you track with your Job and your Obsession, but if you’re doing something outside of those I think the difficulty of rolls is kind of prohibitive.

Get it on Gumroad!

Get it on Itch.io!

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